#include "lighting.h"

lighting::lighting() {
    /* Enables Lighting */
    glEnable(GL_LIGHTING);
    glEnable(GL_LIGHT0);

//    lightAmbient = { 0.5f, 0.5f, 0.5f, 1.0f };
//    lightPosition = { 0.0f, 0.0f, 2.0f, 1.0f };
    glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);                             // Setup The Ambient Light

}

void lighting::ambientLight() {
}